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Rabu, 05 September 2012
Ubisoft forgoes always-on DRM for PC games
Due to complaints, Ubisoft has ditched the always-on digital rights management for its PC games.
Players criticized the anti-piracy effort, which required them to be online for their games to work.
According to an interview with Rock Paper Shotgun, Ubisoft did away with the measure months ago — back in June, said the company's worldwide director of online games, Stephanie Perlotti — but hasn't made it official until now.
"We have listened to feedback," said Perlotti, "and since June last year our policy for all of PC games is that we only require a one-time online activation when you first install the game, and from then you are free to play the game offline."
Ubisoft's previous stance meant that if an internet connection dropped, players would be kicked out of the game, losing any unsaved progress they made.
Players can also activate games on as many machines as they want.
In July of last year, Ubisoft told PC Gamer that the DRM had caused "a clear reduction in piracy."
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NHL 13 soundtrack revealed, looks to create authentic hockey experience
EA has announced the official NHL 13 soundtrack, which they hope will help create an "authentic in-arena hockey experience". The soundtrack features 16 licensed tracks by established and upcoming artists from around the world including Anti-Flag and Foxy Shazam.
Couple with the extensive presentation overhaul in NHL 13, the music will ensure the game sounds like an authentic NHL hockey experience.
“The true NHL hockey experience is about speed, power and creativity,” said EA's Worldwide Executive of Music and Marketing, Steve Schnur. “To create its sonic counterpart, our soundtrack features a mix of well-known bands like Gaslight Anthem, Anti-Flag and The Offspring, up-and-comers that include Battleme and Canada’s Classified and Monster Truck, and arena favorites like Zombie Nation’s ‘Kernkraft 400’ and Bassnectar’s ‘Pennywise Tribute’. We think fans will agree that this is the new sound of NHL hockey.”
Below is the complete NHL 13 soundtrack:
In addition to the soundtrack, NHL 13's gameplay will help create an authentic experience led by the all-new True Performance Skating, and supported by an innovative new AI system dubbed "EA Sports Hockey I.Q."
NHL 13 will be available on September 11, 2012 in North America and September 14, 2012 in Europe.
Selasa, 04 September 2012
Dementium 2 bringing the scares to PC and Mac
Two years ago, Dementium 2 offered up a survival horror experience for DS owners. The game was ambitious, attempting to bring some major scares and compelling first-person shooter gameplay to Nintendo's previous handheld. Ultimately, developer Renegade Kid delivered the goods for the most part. While Dementium 2 wasn't without its flaws, it was a solid title for DS gamers looking for something different from most of what's on the portable.
Now it looks like the game will reach a wider audience. As announced today, Dementium 2 is now headed to PC and Mac. The game is set to launch for the platform "soon" and is being developed using the Unity engine. If you want a slight glimpse of the improved visuals, check out the teaser below. But seriously, don't expect anything more than a slight glimpse.
Aside from the amped up graphics, Dementium 2 on PC and Mac will also support the Xbox 360 controller, as well as mouse-and-keyboard configuration. So far, that's all we really know about this upcoming survival horror shooter.
Memetic Games and Digital Tribes Games are currently working together on this new version of Dementium 2. Expect some more announcements down the road, and if you never played the original DS game, watch out for this upcoming iteration.
[Destructoid]
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Ghost Recon studio to announce new project 'very soon'
Ubisoft Paris, the studio responsible for the Just Dance and Ghost Recon franchises, is planning to announce its next project "very soon".
Ubisoft Paris' international product manager Aymeric Evennou teased on Twitter today: "New project announced *very* soon. Finally!"
Ubisoft Paris has recently developed Tom Clancy's Ghost Recon: Future Soldier. While it was released back in May, the game has plenty of upcoming DLC. Next week Raven Strike will release and Ubisoft has already confirmed development on further Future Soldier DLC which is planned for release later this fall.
For future news regarding this currently unannounced project, and all other gaming news, follow @Matt_GZ on Twitter.
Senin, 03 September 2012
To the Moon takes off on Steam this Friday, follow-up planned
Developer Freebird Games has announced that it will be releasing To the Moon on Steam on September 7. That's this Friday, you guys! News of the game's Steam launch comes straight from the indie dev, who had previously revealed plans to do so.
If you already purchased To the Moon directly from Freebird, you'll have access to a free Steam key. You'll have to email the studio and request it, though, so stay tuned for a future announcement regarding how that will all be handled.
In addition to the Steam news, Freebird has announced that it will be working on a new episode of To the Moon. The upcoming title will star the same doctors as they try to implant artificial memories of fulfilled dreams inside another character's brain.
To the Moon was well-received when it launched last year. Specifically, it was lauded for its ability to tell a compelling tale within the confines of its video game-ness. Additionally, we awarded the game a spot on GameZone's top 10 indie games of 2011 list.
[Joystiq]
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Team Solo Mid are your North American League of Legends Champions!
PAX sure was an intense weekend for eSports - you had the DOTA2 International Finals, the Red Bull LAN and the League of Legends regionals all on the same weekend. It was hard to know what to watch - but the most exciting of these tournaments had to be the League of Legends tourney which had some extremely tense moments and dramatic finishes.
Day four of the tournament kicked off with a grudge match between Counter Logic Gaming and Curse Gaming. The players of Curse were mostly old CLG players, so the tactics were familiar between the two teams. Indeed, the energy was high in the match as these Curse players were out to prove that CLG made a mistake in letting them go. The stakes couldn't have been higher either - the winner of the match not only secured themselves a 3rd place finish, qualifying them for the World Championships, they also would secure themselves a guaranteed salary in the Season 3 Championship Series from Riot.
CLG's unorthodox double teleport strategy allowed for greater map control in game one, throwing Curse against the ropes. Curse knew they had to give it their all, and you could sense their despiration in some of their pushes. However, CLG's superior farming won out and they managed to secure a win after a grueling 45 minute game.
With third place decided, it all came down to the finals between fan favorites Team Solo Mid and Dignitas - despite Dignitas' best efforts, TSM came to win today. With superior coordination in game one, TSM was able to escape team fights with literally slivers of health left, dominating top and mid lanes. This domination led to the tournaments earliest Baron kill at 22 minutes in. Dignitas thought to counter that in game two with their tournament life on the line, switching back to an earlier poke style team composition that had served them well in the semifinals. However, TSM switched gears and went completely on the offensive, steamrolling Dignitas and winning the entire tournament!
Final Results and Winnings
1) Team Solo Mid: $40,000. World Championship Seeded past Group stages. Season 3 Qualified for Salary
2) Dignitas: $30,000, Season 3 Qualified
3) Counter Logic Gaming Prime $25,000, Season 3 Qualified
4) Curse $15,000
5) Team Legion $10,000
6)Team Dynamic $10,000
7) Monomaniac Ferus $10,000
8) TSM Evo $10,000
Congrats to all the participants, and a big thank you to RIot for putting on a wonderful tournament!
Dustin Steiner is GameZone's eSports Correspondent! Follow him on Twitter @VGHC_Deitis and check out Video Gaming Hard Corps, where he is a local tournament organizer for the S. FL. Fighting Game Community.
Minggu, 02 September 2012
Stained demo updated, pre-orders now available on Impulse
Developer RealAxis Software has released an updated demo for Stained. This latest version adds a few enhancements and removes some in-game bugs. Additionally, it makes the combat sequences a bit more challenging (read: a lot more challenging).
In my preview of Stained, I discussed how the game was tough but fair. Like so many old school action platformers before it, the game really makes you think before you act, and you need to time your offense properly if you want to succeed. This amped up difficulty should prove interesting for gamers looking for a high level of challenge.
Stained is set to launch later this month. You can currently pre-purchase the game on Impulse for $8.99, and it's also headed to Desura. Additionally, RealAxis has submitted the upcoming puzzle platformer to Steam Greenlight for approval.
For a bunch of indie game and burrito talk, follow @thesanchezdavid on Twitter.
Ed + Danielle open, overflowing with rad indie gaming merch
Edmund and Danielle McMillen have officially opened up shop once again. If you're a fan of all things awesome, be sure to stop by Ed + Danielle and check out their wares.
You'll find everything from Super Meat Boy and Binding of Isaac plushies to signed comic books and posters. That's not all, though. Ed + Danielle also has a bunch of character figures, stickers, and more. A lot of the stuff is signed, too, which boosts its awesomeness by 10. Oh, and if you're looking for a copy of the retail edition of Isaac, there's that, too. Ed + Danielle also carries Theory of Cute merch. That's Danielle's brand of sweet handcrafted items.
If you're a fan of McMillen's games and you're looking for something to adorn your bed or work desk, check out what Ed + Danielle has in stock. Additionally, if you're just looking for something awesome to give a loved, you'll be surprised at great stuff you'll find.
Now if you'll excuse me, I'm going to look around the shop, so go away and don't bother me.
[Ed + Danielle]
For a bunch of indie game and burrito talk, follow @thesanchezdavid on Twitter.
Sabtu, 01 September 2012
The Network blasts its way to Playism
The Network is the latest indie title to make its way to Playism. The game, which appears to be a retro-inspired top-down shoot 'em up has a unique feature: You never actually fire bullets. Instead, you must collect nodes and direct them toward enemies.
The Network looks to provide gamers with a fresh take on the traditional shmup. It's pretty interesting stuff, and I look forward to playing the game for myself.
You can download The Network for $1.99 on Playism. The game includes over 20 levels, three modes, and an "unforgettable ending." You can expect a review right here on GameZone soon.
[Playism]
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Jumat, 31 Agustus 2012
PSA: Edmund McMillen launches The Basement Collection on Steam
Are you looking for some wonderfully plentiful indie gaming awesomeness? Of course you are! Well, it's your lucky day, because The Basement Collection is now available on Steam! Yay!
This compilation collects seven of Edmund McMillen's past hits, and it even includes two secret titles. Because surprises are awesome, you guys! The games feature achievements, tweaked controls, and other cool extras.
You can snag The Basement Collection for $4. Of course, a sexy loyalty discount was added to the collection to make it even more amazing. If you own any of McMillen's previous titles on Steam, you'll get 30 percent off the original price, which equals out to $2.79 for all nine games.
If you're a fan of McMillen's or just an indie game lover, be sure to scope out The Basement Collection. Well, I know what I'll be playing this weekend.
For a bunch of indie game and burrito talk, follow @thesanchezdavid on Twitter.
Bethesda explains the concept behind Skyrim 'Hearthfire' add-on
When Skyrim's Hearthfire add-on was announced earlier this week, I teased that it would turn your Elder Scrolls V game into The Sims. The new add-on, which will release for a modest 400 Microsoft Points ($5.00), adds the option for players to build a custom house and start a family. It's a huge feature, but not something I ever would've imagined would be released. So what was the concept behind it?
Bethesda has released a new Skyrim team diary detailing the creative process of developing Hearthfire and how the idea came to fruition. Similar to Dawnguard, Hearthfire was first showcased in Bethesda Game Studios' first-ever "Game Jam", a week-long exercise where members of the team shared in-game ideas for expanding Skyrim.
As explained in the post, lead designer Bruce Nesmith approached environmental artist Robert Wisnewski to help create something "different" form what he traditionally does as a designer. Wisnewski was "inspired to expand upon the game's housing options in large part because of his enthusiasm for Skyrim's crafting systems".
"It started as a small idea to expand on the crafting element of the game because alchemy, smithing and enchanting were things I was interested in when we were playtesting the game," Wisnewski explained. Although the feature showed off at Game Jame was relatively simple — a small cabin that included a forge for players to create objects that would then become a part of the house — the team loved the idea.
Co-lead designer Kurt Kuhlmann began working on it after the Game Jam on his own time and both he and Wisnewski continue to add to it.
"We even were able to add a wine cellar!" Wisnewski said. "Anything you can think of that you'd want to have in a Skyrim house is here."
That includes the option to have kids. That's right, in Hearthfire, you can expand upon your family and adopt children which you must help raise.
"The idea of adoption came to me after the Dark Brotherhood questline was presented," Level designer Steve Cornett recalled. "After first seeing the [Innocence Lost] questline, I asked, ‘what happens to the kids? What happens to the orphanage after the quest is completed?'"
"Steve did a great job designing the adoption [system] and making kids in the game really come to life," Nesmith added. "Simple things like having them ask for money or playing a game with them. While these things don't necessarily have implications to my character's adventure, they do make the children feel so much more alive."
"The actual scope of Hearthfire blows me away. It's one thing to say you're going to add these things, and it's another to see a small team build something that's so complex and rigorous and have all those pieces, " concluded Nesmith.
Hearthfire is set to release on Xbox 360 on September 4. No PC or PS3 dates have been announced. PS3 users are still awaiting Dawnguard, which has been available on Xbox 360 and PC for quite a while now, but it looks like it may never make it to Sony's console. Yesterday, Bethesda admitted their struggles with bringing Dawnguard to PS3 is "not a problem we're positive we can solve", but assured fans they are working hard with Sony to bring the content to PS3.
Kamis, 30 Agustus 2012
Hey you guys, Mutant Mudds has landed on PC!
The day has finally arrived, everyone! Mutant Mudds has crash landed on PC for your downloading pleasure! Renegade Kid's colorful and pixelated 2D platformer achieved plenty of success on the eShop, where it quickly became a critically acclaimed title and a favorite among 3DS owners.
Mutant Mudds features all 40 levels from the original release, as well as 20 brand new Grannie levels. In case you're wondering, these new stages are hard. Like, super hard, you guys. But seriously, how is that even remotely a bad thing?
To get a look at the awesomeness of Mutant Mudds, feel free to check out our review of the 3DS version. Also, expect a shiny new review for the updated PC edition.
You can download Mutant Mudds on GOG.com, Desura, Gamersgate, and The Renegade Shop. The game is currently sporting a sexy $7.99 launch price, which will later be changed to the standard $9.99. If you're looking for some retro-inspired platforming action, check out Mutant Mudds without hesitation.
For a bunch of indie game and burrito talk, follow @thesanchezdavid on Twitter.
Aliens: Colonial Marines' new 'Escape Mode' is eerily similar to Left 4 Dead
Aliens: Colonial Marines has added a new multiplayer mode to go along with the already-announced competitive deathmatch.
The new "Escape" mode puts the four-person Colonial Marines team on the offensive against a four-player Xenomorph team. In this mode, the Marines must make their way through the map in order to escape the attacking Xenomorphs who are tasked with eliminating them as quickly as possible — sound familiar?
Regardless of its similarities to Left 4 Dead, it still sounds like a fun mode. Of course, while offering a robust multiplayer component, we all know the heart of Aliens: Colonial Marines lies within the single player story — one that looks to deliver that same bone-chilling suspense and adrenaline-filled action from the movies on to the consoles.
Aliens: Colonial Marines is set to release worldwide on February 12, 2013 for Xbox 360, PS3, and PC. A Wii U version is expected launch as well, but for now the release date will be revealed at a later time.
Rabu, 29 Agustus 2012
Great Big War Game enters the battlegrounds on PC
Great Big War Game originally launched on iOS platforms to much critical success. The game successfully delivered a satisfying turn-based strategy experience that was highly addictive and super entertaining.
ValuSoft Cosmi has now released the game for PC, and you can snag it at retailers or download it directly to your computer. Great Big War Game features 50 missions, 40 skirmish and multiplayer maps, upgrades, a level-up system, and several unique challenges.
If you never got the chance to play Great Big War Game, now would be the time to do so. The strategy title is available for $9.99 at most major games retailers and through Steam.
For a bunch of indie game and burrito talk, follow @thesanchezdavid on Twitter.
Black Ops 2: Nuketown Zombies not included with standard pre-order bonus
Call of Duty: Black Ops 2's Nuketown Zombies mode will not be included with pre-orders of the standard game, Activision clarified today.
Looking to clear up any confusion, Call of Duty community manager Liam Ashley confirmed on Twitter that pre-ordering the standard game will only give you access to the Nuketown 2025 multiplayer map — NOT the Nuketown Zombies mode that was revealed as part of the Collector Editions of Black Ops 2.
Available only as part of the Collector Editions — Care Package, Hardened Edition, or Digital Deluxe Edition — Nuketown Zombies will have you defend against hordes of zombies on the beloved 1960s nuclear neighborhood.
The standard Nuketown 2025 map, included when just pre-ordering the regular standalone game, will only allow you to play the standard multiplayer gameplay on a re-imagined version of the 1960s neighborhood.
Selasa, 28 Agustus 2012
MapleStory publisher Nexon America replaces its CEO
Nexon America's chief executive officer Daniel Kim is stepping down after three years with the company, founded in 2005. He will return to Seoul to take on new duties.
Min Kim, currently the senior vice president of live games, will begin his new position as CEO, replacing Daniel Kim effective September 1.
Nexon is the dominant producer of free-to-play online games in South Korea. It was founded in 1994 and has 11 subsidiaries. The American offices helped launch MapleStory in the US.
According to Min Kim, who spoke to Polygon, the decision to change CEOs was Daniel Kim's own: "After more than three years of commuting from Seoul, where his wife and children live, Daniel was ready to relocate back to his home.
"This August marks my ninth year at Nexon," said Min Kim, "and I'm excited to author some of my own chapters to the company's history. I'm committed to our players, our employees, and our shareholders, and I will do my best to deliver for all three."
Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.
David Bateson returns to voice Agent 47 in Hitman: Absolution
Square Enix announced today that David Bateson will return to reprise his role of Agent 47 in Hitman: Absolution.
Bateson, who has been the voice of Hitman since the year 2000 with the PC release of Codename 47, was selected after a long search by developer IO Interactive.
“IO and Bateson have been bed fellows for over a decade and like all long running relationships sometimes absence makes the heart grow fonder," brand director Jon Brooke said about the decision to bring Bateson back after the studio earlier said he would be the voice of Agent 47 in Hitman: Absolution. "Looking back I think we were just playing hard to get.”
William Mapother, of hit TV series LOST, has performed the motion capture work for Agent 47. Both Bateson and Mapother now join a long list of talented cast members which includes Marsha Thomason, Keith Carradine, Vivica Fox, Shannyn Sossamon and Powers Boothe.
Hitman: Absolution is set to release globally on November 20, 2012 for Xbox 360, PS3, and PC.
Senin, 27 Agustus 2012
Closure arrives on Steam next month
An announcement on the Facebook page for Closure, which hit the PlayStation Network back in March, revealed that the puzzle-platformer is coming to Steam.
The game will arrive on September 7 for PC and Mac and will cost $10.
Closure took home an IndieCade award for Gameplay Innovation in 2009, won an award for Excellence in Audio at the Independent Games Festival (IGF) in 2010, and left as the Grand Prize Winner of the Indie Game Challenge this year.
Is it worth the ten bucks? Let us know.
Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.
Here's your first Guild Wars 2 level 80 character; ArenaNet responds to 'unusual' leveling
If you were hoping to become the first level 80 character in Guild Wars 2, I'm sorry to burst your bubble, but you're too late. It appears as if the game, which just entered it's early access period on Saturday, already has its first max level character.
As reported by MMO Culture, the first level 80 Guild Wars 2 character is, surprisingly, a crafter who goes by the name Surfeuze. According to the site, he attained the max level with help from his French guild War Legend, who fed him with materials to help him level through crafting, although it has since been revealed that he did play the game normally "at times".
Despite rushing to level 80, it won't make the game turn to "easy mode" for him due to the fact that his stats and level will be scaled according to the map he is in. He also still needs to earn reputation points to purchase items and attain achievements.
Nonetheless, it is still quite an accomplishment for Surfeuze and if this shows anything, it's that teamwork pays off in the end. Or maybe you should just think outside of the box.
Responding to the player's fast leveling, ArenaNet's Mike O'Brien wrote, "Level 80 is always something to celebrate, but be aware that this was not through normal leveling. A few users have made us aware of unusual ways to level very fast. We're fixing these issues as I type."
They better fix it soon. Guild Wars 2 officially releases tomorrow, August 28.