Minggu, 02 September 2012

Stained demo updated, pre-orders now available on Impulse

Stained Image

Developer RealAxis Software has released an updated demo for Stained. This latest version adds a few enhancements and removes some in-game bugs. Additionally, it makes the combat sequences a bit more challenging (read: a lot more challenging).

In my preview of Stained, I discussed how the game was tough but fair. Like so many old school action platformers before it, the game really makes you think before you act, and you need to time your offense properly if you want to succeed. This amped up difficulty should prove interesting for gamers looking for a high level of challenge.

Stained is set to launch later this month. You can currently pre-purchase the game on Impulse for $8.99, and it's also headed to Desura. Additionally, RealAxis has submitted the upcoming puzzle platformer to Steam Greenlight for approval.

For a bunch of indie game and burrito talk, follow @thesanchezdavid on Twitter.

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Ed + Danielle open, overflowing with rad indie gaming merch

The Binding of Isaac Image

Edmund and Danielle McMillen have officially opened up shop once again. If you're a fan of all things awesome, be sure to stop by Ed + Danielle and check out their wares.

You'll find everything from Super Meat Boy and Binding of Isaac plushies to signed comic books and posters. That's not all, though. Ed + Danielle also has a bunch of character figures, stickers, and more. A lot of the stuff is signed, too, which boosts its awesomeness by 10. Oh, and if you're looking for a copy of the retail edition of Isaac, there's that, too. Ed + Danielle also carries Theory of Cute merch. That's Danielle's brand of sweet handcrafted items.

If you're a fan of McMillen's games and you're looking for something to adorn your bed or work desk, check out what Ed + Danielle has in stock. Additionally, if you're just looking for something awesome to give a loved, you'll be surprised at great stuff you'll find.

Now if you'll excuse me, I'm going to look around the shop, so go away and don't bother me.

[Ed + Danielle]

For a bunch of indie game and burrito talk, follow @thesanchezdavid on Twitter.

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Sabtu, 01 September 2012

The Network blasts its way to Playism

The_network

The Network is the latest indie title to make its way to Playism. The game, which appears to be a retro-inspired top-down shoot 'em up has a unique feature: You never actually fire bullets. Instead, you must collect nodes and direct them toward enemies.

The Network looks to provide gamers with a fresh take on the traditional shmup. It's pretty interesting stuff, and I look forward to playing the game for myself.

You can download The Network for $1.99 on Playism. The game includes over 20 levels, three modes, and an "unforgettable ending." You can expect a review right here on GameZone soon.

[Playism]

For a bunch of indie game and burrito talk, follow @thesanchezdavid on Twitter.

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Jumat, 31 Agustus 2012

PSA: Edmund McMillen launches The Basement Collection on Steam

Aether Image

Are you looking for some wonderfully plentiful indie gaming awesomeness? Of course you are! Well, it's your lucky day, because The Basement Collection is now available on Steam! Yay!

This compilation collects seven of Edmund McMillen's past hits, and it even includes two secret titles. Because surprises are awesome, you guys! The games feature achievements, tweaked controls, and other cool extras.

You can snag The Basement Collection for $4. Of course, a sexy loyalty discount was added to the collection to make it even more amazing. If you own any of McMillen's previous titles on Steam, you'll get 30 percent off the original price, which equals out to $2.79 for all nine games.

If you're a fan of McMillen's or just an indie game lover, be sure to scope out The Basement Collection. Well, I know what I'll be playing this weekend.

For a bunch of indie game and burrito talk, follow @thesanchezdavid on Twitter.

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Bethesda explains the concept behind Skyrim 'Hearthfire' add-on

The Elder Scrolls V: Skyrim Image

When Skyrim's Hearthfire add-on was announced earlier this week, I teased that it would turn your Elder Scrolls V game into The Sims. The new add-on, which will release for a modest 400 Microsoft Points ($5.00), adds the option for players to build a custom house and start a family. It's a huge feature, but not something I ever would've imagined would be released. So what was the concept behind it?

Bethesda has released a new Skyrim team diary detailing the creative process of developing Hearthfire and how the idea came to fruition. Similar to Dawnguard, Hearthfire was first showcased in Bethesda Game Studios' first-ever "Game Jam", a week-long exercise where members of the team shared in-game ideas for expanding Skyrim.

As explained in the post, lead designer Bruce Nesmith approached environmental artist Robert Wisnewski to help create something "different" form what he traditionally does as a designer. Wisnewski was "inspired to expand upon the game's housing options in large part because of his enthusiasm for Skyrim's crafting systems".

"It started as a small idea to expand on the crafting element of the game because alchemy, smithing and enchanting were things I was interested in when we were playtesting the game," Wisnewski explained. Although the feature showed off at Game Jame was relatively simple — a small cabin that included a forge for players to create objects that would then become a part of the house — the team loved the idea.

Co-lead designer Kurt Kuhlmann began working on it after the Game Jam on his own time and both he and Wisnewski continue to add to it.

"We even were able to add a wine cellar!" Wisnewski said. "Anything you can think of that you'd want to have in a Skyrim house is here."

That includes the option to have kids. That's right, in Hearthfire, you can expand upon your family and adopt children which you must help raise.

"The idea of adoption came to me after the Dark Brotherhood questline was presented," Level designer Steve Cornett recalled. "After first seeing the [Innocence Lost] questline, I asked, ‘what happens to the kids? What happens to the orphanage after the quest is completed?'"

"Steve did a great job designing the adoption [system] and making kids in the game really come to life," Nesmith added. "Simple things like having them ask for money or playing a game with them. While these things don't necessarily have implications to my character's adventure, they do make the children feel so much more alive."

"The actual scope of Hearthfire blows me away. It's one thing to say you're going to add these things, and it's another to see a small team build something that's so complex and rigorous and have all those pieces, " concluded Nesmith.

Hearthfire is set to release on Xbox 360 on September 4. No PC or PS3 dates have been announced. PS3 users are still awaiting Dawnguard, which has been available on Xbox 360 and PC for quite a while now, but it looks like it may never make it to Sony's console. Yesterday, Bethesda admitted their struggles with bringing Dawnguard to PS3 is "not a problem we're positive we can solve", but assured fans they are working hard with Sony to bring the content to PS3.

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Kamis, 30 Agustus 2012

Hey you guys, Mutant Mudds has landed on PC!

Mutant Mudds Image

The day has finally arrived, everyone! Mutant Mudds has crash landed on PC for your downloading pleasure! Renegade Kid's colorful and pixelated 2D platformer achieved plenty of success on the eShop, where it quickly became a critically acclaimed title and a favorite among 3DS owners.

Mutant Mudds features all 40 levels from the original release, as well as 20 brand new Grannie levels. In case you're wondering, these new stages are hard. Like, super hard, you guys. But seriously, how is that even remotely a bad thing?

To get a look at the awesomeness of Mutant Mudds, feel free to check out our review of the 3DS version. Also, expect a shiny new review for the updated PC edition.

You can download Mutant Mudds on GOG.com, Desura, Gamersgate, and The Renegade Shop. The game is currently sporting a sexy $7.99 launch price, which will later be changed to the standard $9.99. If you're looking for some retro-inspired platforming action, check out Mutant Mudds without hesitation.

For a bunch of indie game and burrito talk, follow @thesanchezdavid on Twitter.

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Aliens: Colonial Marines' new 'Escape Mode' is eerily similar to Left 4 Dead

Aliens: Colonial Marines Image

Aliens: Colonial Marines has added a new multiplayer mode to go along with the already-announced competitive deathmatch.

The new "Escape" mode puts the four-person Colonial Marines team on the offensive against a four-player Xenomorph team. In this mode, the Marines must make their way through the map in order to escape the attacking Xenomorphs who are tasked with eliminating them as quickly as possible — sound familiar?

Regardless of its similarities to Left 4 Dead, it still sounds like a fun mode. Of course, while offering a robust multiplayer component, we all know the heart of Aliens: Colonial Marines lies within the single player story — one that looks to deliver that same bone-chilling suspense and adrenaline-filled action from the movies on to the consoles.

Aliens: Colonial Marines is set to release worldwide on February 12, 2013 for Xbox 360, PS3, and PC. A Wii U version is expected launch as well, but for now the release date will be revealed at a later time.

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